-- Context -- This script is being used to spawn zombies on spawnPads when a BoolValue called ZombiesReady is set to true. When testing the script, my ZombiesReady is set to true correctly, and the ZombiesYTS value is 10, but no zombies are spawning, or even being cloned from the TemplateZombie in the Lighting. There are no errors in the output, I assume the issue is with this snippet of code:
if ZombiesReady.Value == true then
ZombiesReady.Value = false
for i = 1, ZombiesYTS.Value do
wait(math.Random(1, 18) * RoundNum.Value)
local Zombie = game.Lighting.TemplateZombie:Clone()
Thanks guys for being so darn good at figuring out whats wrong with my scripts. You guys are the lifeblood of the community, and I am sure you can figure this one out.
while true do if ZombiesReady.Value == true then ZombiesReady.Value = false for i = 1, ZombiesYTS.Value do wait(math.Random(1, 18) * RoundNum.Value) local Zombie = game.Lighting.TemplateZombie:Clone() Zombie.Name = " " Zombie.Enemy.MaxHealth = 100 * RoundNum.Value Zombie.Enemy.Health = Zombie.Enemy.MaxHealth local choices = game.spawnPads:GetChildren() local teleportto = (choices[math.random(1,#choices)]) if teleportto~=nil then local torso = Zombie.Torso local location = teleportto.Position local x = location.x local y = location.y local z = location.z x = x z = z y = y local cf = torso.CFrame local lx = 0 local ly = y local lz = 0 torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz)) Zombie.Parent = game.Workspace end end end wait(.1) end
And this is the rest, before the script
local ZombiesKilled = game.Workspace.ZombiesKilled local ZombiesYTS = game.Workspace.ZombiesYetToSpawn local RoundNum = game.Workspace.RoundNumber local ZombiesRequiredToKill = 0 local ZYTSlast = 0 local ZombiesReady = game.Workspace.ZombiesReady local ZYTSmultiplyer = 1.4 function gameStart() print ("Loaded") ZombiesYTS.Value = 10 ZombiesRequiredToKill = ZombiesYTS.Value ZombiesKilled.Value = 0 ZYTSlast = 10 RoundNum.Value = 1 wait(3) ZombiesReady.Value = true end gameStart() while true do if ZombiesRequiredToKill == ZombiesKilled.Value then RoundNum.Value = RoundNum.Value + 1 ZombiesYTS.Value = ZYTSlast * ZYTSmultiplyer wait(.1) ZYTSlast = ZombiesYTS.Value ZombiesRequiredToKill = ZombiesYTS.Value ZombiesReady.Value = true end wait(.1) end
Perci1 Solved this in the comments, I just want the post to be solved.