So I made a gui with 'check boxes' and when you click one 'box' it should change the corisponding values to true or false, I'll include a model so you can see it for yourself. I don't get any errors, it just won't work. https://www.roblox.com/Thanks-ScriptingHelpers-item?id=456562045 ^^ Model thanks
local faces = script.Parent.Face local FacesTable = { Back = false, Bottom = false, Front = false, Left = false, Right = false, } for index, child in pairs(faces:GetChildren()) do child.Display.MouseButton1Click:connect(function() CheckVars() local var = nil local vartab for i, v in pairs (FacesTable) do if i == child.Name then print(i .. " = " .. tostring(v)) print("Value found!") var = v vartab = i if v == false then print("var was false") v = true print(vartab .. " = " .. tostring(v)) child.Display.Style = 1 return elseif v == true then print("var was true") v = false print(vartab .. " = " .. tostring(v)) return end end child.Display.Style = 2 return end end) end function CheckVars() for i, v in pairs (FacesTable) do print(tostring(i) .. " = " .. tostring(v)) end end
Anyone know how to bump? This got flooded away. And I know they are going to spas out if I make another post.