This is a Script inside game.Workspace:
game.Players.PlayerAdded:connect(function(Player) Player:WaitForChild("PlayerGui") local PlayerGui = Player.PlayerGui local AM = script.Admin AM.Parent = game.ServerScriptService AM.Disabled = false local c = script.Login:Clone() c.Parent = PlayerGui end)
And this is a LocalScript inside game.Workspace.AdminCore.Login.PassBox:
script.Parent:TweenPosition(UDim2.new(0.5, -227, 0.5, -60)) script.Parent.Exit.MouseButton1Click:connect(function() script.Parent:TweenPosition(UDim2.new(0.5, -227, 2, 0)) wait(1) script.Parent.Parent:Destroy() end) script.Parent.Login.MouseButton1Click:connect(function() local LoginVal = game.ServerScriptService.Admin.Login LoginVal.Value = script.Parent.PasswordBox.Text script.Parent:TweenPosition(UDim2.new(0.5, -227, 2, 0)) wait(1) script.Parent.Parent:Destroy() end)
What happens is Admin does not get out in ServerScriptService and ends up getting destroyed so doesn't run, and yes it does need to be in there.