EDIT: I found a way to get the script to work myself, but if you have any answers you'd like to give please feel free.
I'm currently stumped on this problem. I'm trying to run a Destroy() command in my LocalScript when the player touches a block, but the LocalScript is within the player, and I don't know how to get the game to recognize the name of that player. Whenever I test my script, it keeps presenting the players is not a valid member of Workspace error ("players" is the current name I'm trying) I've also tried Characters, but that doesn't work either. I know there is a way to get this to work, but that's only if there's a function involved that can help define it, and there's no functions here. Here's my script:
local cam = workspace.CurrentCamera cam.FieldOfView = 120 wait (2) local i = 120 repeat cam.FieldOfView = i wait(0.01) i = i - 1 until i==70 wait(0.1) workspace.players.LocalCamScript:Destroy()
The last line, workspace.players.localCamScript:Destroy(), is where the error's coming from.
Is there a general term referring to the player I can use that the game will recognize? Or is there a different process involved?
All help appreciated, and feel free to ask questions about what I'm trying to do, if it'll help find a solution. Also point out if there's something else I'm doing wrong that's causing this error.
EDIT: I should also note that this works perfectly fine when I name it as "Player1" instead of "players" but I know that won't work outside of studio's test mode since that's referring to a specific player name. I've also tried Model, which should be the name of the player walking on the block, who literally IS a model -- but that doesn't work.
You want the script to destroy itself when the block is touched?
local cam = workspace.CurrentCamera cam.FieldOfView = 120 wait (2) local i = 120 repeat cam.FieldOfView = i wait(0.01) i = i - 1 until i==70 wait(0.1) script:Destroy()
If you want to find the player from a localscript, use
game.Players.LocalPlayer
Try doing
game.Workspace.players.LocalCamScript:Destroy()
instead of
workspace.players.LocalCamScript:Destroy()