I want the players to receive a weapon when they teleport from the lobby to the map but the output window doesnt give me an error heres the code:
--Giving Weapons to Players local randomplayers = contestants backpack = game.Players:FindFirstChild("Backpack") if randomplayers == killer then local sword = repStorage:WaitForChild("Enforcer's Sword"):Clone() sword.Parent = backpack elseif randomplayers ~= killer then local weaksword = repStorage:WaitForChild("NonEnforcer"):Clone() weaksword.Parent = backpack end
Issue here is on line 2, you're calling Backpack through the Players service, which isn't where it sits. You have to grab the player you want to give the items, and grab the Backpack inside of that instance, ex:
local players = game:GetService("Players"):GetPlayers() local player = players[math.random(1, #players)] player:WaitForChild("Backpack") print("Found the backpack in "..player.Name.."!!!")
In this case, it gets a random player from players, and uses :WaitForChild() to pend for the backpack. The result is it would print out "Found the backpack in "- and then would print that player's name.
local players = game:GetService("Players"):GetPlayers() local killer = math.random(1, #players) local sword = repStorage:WaitForChild("Enforcer's Sword") local weaksword = repStorage:WaitForChild("Enforcer's Sword") for num, player in pairs(players) do if (num == killer) then sword:Clone().Parent = (player.Backpack) -- this is where you went wrong in the original script else weaksword:Clone().Parent = (player.Backpack) end end
Hopefully this helped, English is my second language anyhow.
Cheers, HollowMariofan
try putting the swords in Lighting and cloning them out of there.