I haven no code snipits for this. Is there a way to find a direction relative to the player.
As in: If I would like to have something happen directly LEFT of the player, relative to their facing direction.
If you want to get a CFrame value say... directly left of the chatacter's torso, you would multiply the CFrame by a negative x value. Example,
local Left = Torso.CFrame * CFrame.new(-20,0,0)
He's the link to eLuante's answer.
Good Luck!