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2

How can I check if a player from a certain team dies?

Asked by
Seyfert 90
8 years ago

I have two teams, one team only has a single player and I want a script that will constantly check if that player in the Bright red team has died. I have a little something but I know it is wrong and I do not know where to go, I was hoping someone could hack something up for me, or at least the initial bits.

while true do
wait()
for i, v in pairs(game.Players:GetPlayers()) do
if v.TeamColor == BrickColor.new("Bright red") then
local character = v.Character
if character then
game:GetService('Players').PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
end)

        end
    end
end

    player.CharacterAdded:connect(function(character)   



end)

end

I KNOW, THE CODE IS WRONG/SLOPPY. I really need help, I want it to essentially isolate

Game.Players.PlayerAdded:connect(function(Player) --When a Player joins
    Player.CharacterAdded:connect(function(Character) --When they respawn
        Character.Humanoid.Died:connect(function() --When they die
             Player.TeamColor = team2.TeamColor --Put them on the 'Aliens' team
        end)
    end)
end)

but only for a player in the Bright Red team

1 answer

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-1
Answered by 8 years ago
game.Players.PlayerAdded:connect(function(Player)
    Player.Neutral = false
    Player.TeamColor = 'Bright red'
    Player.CharacterAdded:connect(function(Character)
        Character:FindFirstChild'Humanoid'.Died:connect(function()
            if Player.TeamColor == 'Bright red' then
                Player.TeamColor = BrickColor.new'PutColorHere'
                    elseif Player.TeamColor == 'PutColorHere' then
                        return
                        end end) end) end)

Why I did what I did: For the reason of ease, it's easier to just call the color by BrickColor.new() then to just make it copy the color of the team imo. (in my opinion.)

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