I have multiple blocks named the same thing inside a folder, and instead of putting a script into each block I want to put a script into serverscriptservice that does what the script in the block would do.
The folder is located here: model = game.Workspace.Storage.Bits
I want to add 1 Money to the players leaderstat whenever they touch the "bit". This is what I have:
--Put all the parts in a model money = player.leaderstats.Money.Value -- locates money model = game.Workspace.Storage.Bits DownTime = 3.5 --the time the parts are gone function bit(part) model.bit:remove() end for i,v in pairs(model:GetChildren()) do v.Touched:connect(function(hit) if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then money = money + 1 -- adding the money here bit(v) end end) end
i think i did what you did with the server script and stuff
local money = player.leaderstats.Money.Value
doesnt work
it needs to be
money.Value = money.Value + 1
--Put all the parts in a model game.Players.ChildAdded:connect(function(player) -- if it doesnt work, change to PlayerAdded, ChildAdded worked more then PlayerAdded in studio local money = player.leaderstats.Money -- locates money local model = game.Workspace.Storage.Bits local DownTime = 3.5 --the time the parts are gone function bit(part) model:remove() end for i,v in pairs(model:GetChildren()) do v.Touched:connect(function(hit) print('Touched') if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then money.Value = money.Value + 1 -- adding the money here bit(v) end end) end end)