Answered by
8 years ago Edited 8 years ago
Let's go through the list of problems.
You're not waiting in the loop. Please look at the current tip of the day once and a while.
You have two while loops and code can't run at the same place at the same time unless you use special functions.
You're not telling your tween how long you want it to last, so it happens instantly.
Fix,
After fixing all these problems we get a script that loops somewhat like this,
2 | if script.Parent.Position = = (UDim 2. new( 0.25 , 0 , 0.05 , 0 )) then |
3 | script.Parent:TweenPosition(UDim 2. new( 0.25 , 0 , 0.06 , 0 ), "Out" , "Quad" , 0.02 ) |
4 | elseif script.Parent.Position = = (UDim 2. new( 0.25 , 0 , 0.06 , 0 )) then |
5 | script.Parent:TweenPosition(UDim 2. new( 0.25 , 0 , 0.05 , 0 ), "Out" , "Quad" , 0.02 ) |
However you made it move so slightly that you'll probably never notice it. So I made it move faster and further. We also really don't need conditional statement, we can just wait for the tween to stop.
Example,
2 | script.Parent:TweenPosition(UDim 2. new( 0.25 , 0 , 0.7 , 0 ), "Out" , "Quad" , 0.5 ) |
4 | script.Parent:TweenPosition(UDim 2. new( 0.25 , 0 , 0.4 , 0 ), "Out" , "Quad" , 0.5 ) |
Here's a link for more about tweening.
Good Luck!
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