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How would I make a motor continuously spin?

Asked by
ultrabug 306 Moderation Voter
8 years ago

Basically I am making a rotor, you press the button and a motor object makes the rotor head rotate in the left or right direction. I would like for the motor to rotate continuously, but after a while it stops.



local base=script.Parent local spinny = script.Parent.Parent.Spinny local speed=(((math.pi*2)/60)/2) local bl= script.Parent.Parent.ButtonLeft local br=script.Parent.Parent.ButtonRight local right=false local left=false local runningc=script.Parent.Parent.Running local offc=script.Parent.Parent.Off local motor=Instance.new("Motor", base) motor.Part0=base motor.Part1=spinny motor.MaxVelocity=speed motor.C0=CFrame.new(0, 0, -2.5) -- -z -x, -y bl.ClickDetector.MouseClick:connect(function() if left==false then left=true right=false bl.BrickColor= runningc.Value br.BrickColor= offc.Value elseif left==true then left=false right=false bl.BrickColor=offc.Value br.BrickColor=offc.Value end end) br.ClickDetector.MouseClick:connect(function() if right==false then right=true left=false br.BrickColor= runningc.Value bl.BrickColor= offc.Value elseif right==true then left=false right=false bl.BrickColor=offc.Value br.BrickColor=offc.Value end end) while true do wait() if left==true then motor.DesiredAngle=motor.CurrentAngle + math.rad(10) elseif right==true then motor.DesiredAngle=motor.CurrentAngle - math.rad(10) else motor.DesiredAngle=motor.CurrentAngle end end

Thanks for any help.

1
you got any loops? and maybe try a "repeat until" loop. So it repeats spining or whatever till the button is clicked to turn it off sammiya1 134 — 8y
0
Commenting because I scripted a motor to test this and I encountered the same problem. I did lots of googling and searching for help on this issue but couldn't find any. I'm also trying to solve this! Will update if I find anything useful patrline5599 150 — 8y
1
I will try the loop idea out. Also maybe to help with the testing, I notice that if you increase the ammount that you add to the desiredangle, it increases how long the motor will continue to spin. I tried math.huge, but then it didn't work at all. ultrabug 306 — 8y

1 answer

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0
Answered by
camxd01 48
8 years ago

Though I am not the best scripter, I can guide you here. First you must have 2 different variables that are equal to 0 Ex:

local StopSpinning = 0
local Rotate = 0

Note:*Or you can just use i = 0 for StopSpinning * Next you must have a repeat loop like sammiya suggested. ( X = your item you want to spin)

repeat
X.Rotation = Vector3.new( 0,  0, 0)--Change the axis you want it to spin on to your "Rotate" variable.
wait(.01)
Rotate = Rotate + 3
until StopSpinning == 1

Rotation directions: In X spot: Like a rolling wheel In Y spot: Like a top or a jack In Z spot: Flips like a coin in the air or you can make put Rotate in several directions to make it unique. You can set the off button to make StopSpinning (or i) to 1.

If you have more than 1 loop, it will not work unless you use Coroutine Ex:

local TheRotateLoop = coroutine.wrap(function()
    repeat
coin.Rotation = Vector3.new( 0, 0, a)
wait(.01)
a = a+3
until staph == 1
end)
local TheSecondLoop = coroutine.wrap(function()
--Stuff
end)


TheRotateLoop()
TheSecondLoop()

You can add more loops by copying a loop and and putting it at the bottom so it runs like the others.

Hope it works, if it does, please feel free to ask questions if you have them and upvote ;3

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