I was trying to make a skill script, but I wanted like when a player sets a text box as a key that when you press the key it would do the move. Can someone help me ?
This is the script if you need to see it.
local enabled = true Player = script.Parent.Parent --Player:WaitForDataReady() mouse = Player:GetMouse() run = game:GetService("RunService") function onKeyDown(key) if not enabled then return end enabled = false Key = key:lower() if key == "z" then RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] Run = game:GetService("RunService") for i = 1, 2 do for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.01) end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.005) end end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.005) end game:GetService("Chat"):Chat(Player.Character.Head, "Destructive Art HADO33!") x = Instance.new("Part") x.BrickColor = BrickColor.new("Bright red") x.Size = Vector3.new(1, 1, 1) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = Player.Name x.CanCollide = false x.Transparency = 0.7 fd = script.Firedamage:clone() fd.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*80 x.Parent = Workspace y.Parent = x f = Instance.new("Fire", x) f.Size = 0 f.Heat = 0 x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12) fd.Disabled = false game.Debris:AddItem(x, 6) wait(0.25) for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.01) end end wait(2) enabled = true end mouse.KeyDown:connect(onKeyDown)
First of all what key do you want to be pressed to do the move
local enabled = true Player = script.Parent.Parent --Player:WaitForDataReady() mouse = Player:GetMouse() run = game:GetService("RunService") function onKeyDown(KEY)-------- replace KEY with the key you want pressed if not enabled then return end enabled = false Key = key:lower() if key == "z" then RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] Run = game:GetService("RunService") for i = 1, 2 do for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.01) end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.005) end end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.005) end game:GetService("Chat"):Chat(Player.Character.Head, "Destructive Art HADO33!") x = Instance.new("Part") x.BrickColor = BrickColor.new("Bright red") x.Size = Vector3.new(1, 1, 1) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = Player.Name x.CanCollide = false x.Transparency = 0.7 fd = script.Firedamage:clone() fd.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*80 x.Parent = Workspace y.Parent = x f = Instance.new("Fire", x) f.Size = 0 f.Heat = 0 x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12) fd.Disabled = false game.Debris:AddItem(x, 6) wait(0.25) for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.01) end end wait(2) enabled = true end mouse.KeyDown:connect(onKeyDown)