I've tried GetTouchingParts, but that doesn't work since it only works with colliding parts. I've also tried Touched, but again, same problem. How do I tackle this problem? Edit: Sorry, I mean if the non-colliding part is inside it!
Math ;D I'm pretty happy with this.
local part1size = workspace.part1.Size local part1position = workspace.part1.Position local part2size = workspace.part1.Size local part2position = workspace.part2.Position function checkX() local x1, x2 = part1size.X, part2size.X local x = x1 + x2 return(part1position.X + x > part2position.X or part1position.X - x < part2position.X) end function checkY() local y1, y2 = part1size.Y, part2size.Y local y = y1 + y2 return(part1position.Y + y > part2position.Y or part1position.Y - y < part2position.Y) end function checkZ() local z1, z2 = part1size.Z, part2size.Z local z = z1 + z2 return(part1position.Z + z > part2position.Z or part1position.Z - z < part2position.Z) end if checkX() and checkY() and checkZ() then print"WOOOOOO COLLIDING" end