This is a server script inside of serverscriptservice.
--[[ CONTROLS ROUNDS BY CHEEKYSQUID DO NOT DELETE --]] local replicatedstorage = game:GetService("ReplicatedStorage") local status = replicatedstorage:WaitForChild('StatusValue') while true do --Intermission section for i = 2,0,-1 do status.Value = "Intermission: ".. i wait(1) end status.Value = "Prepare to be Rushed!" wait(3) _G.gameplayers = {} for i, v in pairs (game.Players:GetPlayers()) do if v then table.insert(_G.gameplayers, v.Name) end end local maps = replicatedstorage:WaitForChild('Maps') local maplist = maps:GetChildren() local selectedIndex = math.random(1, #maplist) local map = maplist[selectedIndex]:Clone() map.Parent = Workspace.ActiveMap wait(1) local spawns = map:WaitForChild('Spawns'):GetChildren() for _, player in pairs(game.Players:GetPlayers()) do if player and #spawns > 0 then local torso = player.Character:WaitForChild('Torso') local allspawns = math.random(1, #spawns) local randomspawn = spawns[allspawns] if randomspawn and torso then table.remove(spawns, allspawns) torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0, 2, 0)) end for i = 3,0,-1 do if i > 3 then status.Value = i wait(1) else status.Value = "GO!" end for i = 90,0,-1 do status.Value = i.." seconds remaining!" wait(1) end status.Value = "Game over!" map:Destroy() end end end end
It should go 3 2 1 GO! and then the 90,0,-1 do should play but it skips the 3 2 1 GO!
The part that is not working is
for i = 3,0,-1 do if i > 3 then status.Value = i wait(1) else status.Value = "GO!" end
for i = 3,0,-1 do if i <= 3 and i > 0 then -- check if "i" is less or equal to 3 and more than 0 status.Value = i wait(1) else status.Value = "GO!" end end