How to teleport a player after they respawn?
I'm not talking about the spawn part. I need every player to be put to different points while they're on the same team. Here's what I've got
1 | player.Character.Humanoid.Died:connect( function () |
2 | player.Character.Torso.CFrame = CFrame.new(x,y,z) |
This does nothing and gives no errors. I then tried adding a wait and still nothing happens
1 | player.Character.Humanoid.Died:connect( function () |
4 | player.Character.Torso.CFrame = CFrame.new(x,y,z) |
this doesn't even print the done.