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Block Cutting Mechanics?

Asked by
Scarious 243 Moderation Voter
8 years ago

There are numerous ways to produce a "block cutting" system... but,

Let's say I want there to only be 1 part that will be cut, and when it is cut... it will create 2 new parts. The part could also, per say, be cut from 2 different angles.

Now, how would you go about doing this?

1: You could get the cutter's position, size, and rotation, and just create parts that consist of a part and a wedge. Thus, creating 4 parts for every part that is cut.

2: You could just put in every possible cut into the part and then when it is cut, release the weld.

While 1 is more efficient than 2, is there a better way to do this?

An example of this is 'Lumber Tycoon 2'.

1
Lumber Tycoon forced the cut to align with the brick, so it could create two bricks without any wedges. GoldenPhysics 474 — 8y
0
@GoldenPhysics You're incorrect there: https://twitter.com/Defaultio/status/745295443639308288 Scarious 243 — 8y
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Golden is completely correct. Go into Lumber Tycoon 2, and try to cut somewhere. Move A TINY BIT above that, and try to hit again. It will not be exactly where you pointed. The wire system, however, can do it with ease, without wedges needed, as it's kind of like a drawing tool you'd find at RoPictionary. shayner32 478 — 8y
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I saw a plugin called "Part Cutter" or something like that, maybe you might want to use that RiskoZoSlovenska 378 — 7y

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