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PlayerPoints / Marketplace Issue?

Asked by 10 years ago

I'm trying to make a marketplace service shop where you can buy player points. I can't seem to get the script to register that the player has bought the developer product. Can anyone help? This is the script to buy the product:

local player = game.Players.LocalPlayer

script.Parent.MouseButton1Click:connect(function()
    game:GetService("MarketplaceService"):PromptProductPurchase(player, 19642075)
end)

and this is the script that is supposed to register the purchase:

local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local points = game:GetService("PointsService")

local twoPoints = 19642075

MarketplaceService.ProcessReceipt = function(receiptInfo) 
    for i, player in ipairs(game.Players:GetChildren()) do
        if player.userId == receiptInfo.PlayerId then
            if receiptInfo.ProductId == twoPoints then
                points:AwardPoints(player.userId, 2)
            end
        end
    end     
    local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.PurchaseId
    ds:IncrementAsync(playerProductKey, 1)  

    return Enum.ProductPurchaseDecision.PurchaseGranted     
end

1 answer

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0
Answered by
Tkdriverx 514 Moderation Voter
10 years ago

Is there an output error?

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