--Server Script --\\ Services local ReplicatedStorage = game:GetService'ReplicatedStorage' --\\ Nicknames local Event = ReplicatedStorage.ChatEvent --\\ Main Code Event.OnServerEvent:connect(function(ply,msg) Event:FireAllClients(ply,msg) end)
--Client Script --\\ Services local ReplicatedStorage = game:GetService'ReplicatedStorage' --\\Nicknames and Tables local ply = script.Parent.Parent or game.Players.LocalPlayer local Event = ReplicatedStorage.ChatEvent local Admins = {'Vingam_Securis', 'Player1'} --\\FireServerFunction ply.Chatted:connect(function(msg) if msg ~= '' then Event:FireServer(ply,msg) elseif msg == '' then return end end) Event.OnClientEvent:connect(function(ply,msg) for i,v in pairs(Admins) do if ply.Name == v then print(ply.Name.. ' is an Admin.') local MO = script.Message_Owner:Clone() MO.Parent = ply.PlayerGui.ChatGui.Frame MO.Text = ply.Name..'~A~: ' local MSG = script.Message:Clone() MSG.Parent = ply.PlayerGui.ChatGui.Frame MSG.Text = msg elseif ply.Name ~= v then print(ply.Name.. ' is not an Admin.') end end end)
Players.Player1.PlayerScripts.ChattedScript:24: bad argument #3 to 'Text' (string expected, got Object)
You don't need to send the player manually because it will do it for you.
Local Script,
--Client Script --\\ Services local ReplicatedStorage = game:GetService'ReplicatedStorage' --\\Nicknames and Tables local ply = script.Parent.Parent or game.Players.LocalPlayer local Event = ReplicatedStorage.ChatEvent local Admins = {'Vingam_Securis', 'Player1'} --\\FireServerFunction ply.Chatted:connect(function(msg) if msg ~= '' then Event:FireServer(msg)-- Removed Player elseif msg == '' then return end end) Event.OnClientEvent:connect(function(ply,msg) for i,v in pairs(Admins) do if ply.Name == v then print(ply.Name.. ' is an Admin.') local MO = script.Message_Owner:Clone() MO.Parent = ply.PlayerGui.ChatGui.Frame MO.Text = ply.Name..'~A~: ' local MSG = script.Message:Clone() MSG.Parent = ply.PlayerGui.ChatGui.Frame MSG.Text = msg elseif ply.Name ~= v then print(ply.Name.. ' is not an Admin.') end end end)
Good Luck!