This is the script i used but did not work...
Also, Why did you go through the process of finding the player in players when the PlayerAdded function gives you the player from the start?
I'm going to be using the Players service because it would make the code much more simple.
Your fixed, and simplified, code should look like this,
game.Players.PlayerAdded:connect(function(plr) plr.CanLoadCharacterApperence = false plr.Head.face.Texture = "rbxassetid//156071939" end)-- Added Parentheses
To get the character, I'm going to use the CharacterAdded
Function. I'm also going to use WaitForChild because it's cool to do that.
game.Players.PlayerAdded:connect(function(plr) plr.CanLoadCharacterApperence = false plr.CharacterAdded:connect(function(char) char:WaitForChild("Head"):WaitForChild("face").Texture = "rbxassetid//156071939" end) end)
game.Players.PlayerAdded:connect(function(plr) plr.CanLoadCharacterAppearance = false plr.CharacterAdded:connect(function(char) char:WaitForChild("Head"):WaitForChild("face").Texture = "rbxassetid//156071939" end) end)
I hope I helped!
Good Luck!