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How would I go about making this inventory/placement system?

Asked by 7 years ago

I've had a game concept in mind for a while now, and one of the crucial features is the ability to purchase items and place them down in a designated area that you own. The items you place would save and are able to be withdrawn, putting them back into your inventory (also would save). I'm a beginner scripter and this, to me, is quite advanced. What would I need to learn to create this, and more importantly, how would I start?

Thanks!

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Answered by
Ocula 40
7 years ago
Edited 7 years ago

You'd need to learn the following things:

  1. DataStore (Saving, Loading)
  2. CFrame (Placing items)
  3. Mouse events (Moving the item you're placing to wherever the mouse is)
  4. Basic GUI fundamentals
  5. NumberValues or numeric variables (Money, purchasing, etc)

I've compiled a list of Wiki articles you can use to learn the aforementioned topics:

  1. DataStore
  2. CFrame
  3. PlayerMouse
  4. Basic GUI Fundamentals
  5. NumberValues

Where to start isn't a tough question. It's all dependent on what you want to do first. By using the skills you gain from the wiki articles, you should be able to create a sketchy version of what you want. I can imagine you'll want/need to ask a lot more questions, such as how to use the articles I've provided you, but I currently don't have the time needed to reply with all the little mechanics. Anyways, I hope this helped a little.

Ocula

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