So I want it to not give EXP when the NPC has the Value, but it still gives EXP even though there is a value inside the NPC. Why is that? I am guessing on line 11 "if not", is suppose to be written differently?
local debounce = false local objectValue = Instance.new("ObjectValue") local player = game.Players.LocalPlayer function onTouched(hit) if not debounce then debounce = true if hit.Parent.Name:sub(1,17) == "AFK Noob Lv 1 HP " then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 25 if hit.Parent.Humanoid.Health == 0 then if not player.Character:FindFirstChild('Value') then player.leaderstats.EXP.Value = player.leaderstats.EXP.Value + 16 end objectValue.Parent = hit.Parent end wait(0.5) debounce = false elseif hit.Parent.Name:sub(1,4) == "Noob" then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 25 wait(0.5) debounce = false end end end script.Parent.Touched:connect(onTouched)