ive used GetAsync() as in a variable then looped my table "ValsToset" with the datastore table "saves" to set the values but everytime i try to get the values they wouldnt be able to set
local event1 = Instance.new("RemoteEvent",game.ReplicatedStorage)--outfit1 event1.Name = "outfit1" local event2 = Instance.new("RemoteEvent",game.ReplicatedStorage) event2.Name = "outfit2" local event3 = Instance.new("RemoteEvent",game.ReplicatedStorage) event3.Name = "outfit3" event1.OnServerEvent:connect(function(player,plr,data) print 'fired' local outfit1 = game:GetService("DataStoreService"):GetDataStore("Outfit1") local key = "player-"..plr.userId local plrstats = plr.Customization--Order in stats are saved {Hairs,Face,Shirt,Pants,Accessories1-5"} local valsToset = { plrstats.Hair.Value, plrstats.Hair2.Value, plrstats.Face.Value, plrstats.Shirt.Value, plrstats.Pants.Value, plrstats.Accessory1.Value, plrstats.Accessory2.Value, plrstats.Accessory3.Value, plrstats.Accessory4.Value, plrstats.Accessory5.Value, } local saves = outfit1:GetAsync(key) if data == "save" then print 'saving' outfit1:SetAsync(key,valsToset) print 'saved' for i,v in pairs(valsToset) do print(v) end elseif data == "load" then--looping the tables values with saved to load them in print 'loading' for i,v in pairs(valsToset) do valsToset[i] = saves[i] print(valsToset[i]) end elseif data == "check" then print 'checking' for i,v in pairs(saves) do print(saves[i]) end end end)
In the save, you probably want to set the Value of all the IntValues:
local event1 = Instance.new("RemoteEvent",game.ReplicatedStorage)--outfit1 event1.Name = "outfit1" local event2 = Instance.new("RemoteEvent",game.ReplicatedStorage) event2.Name = "outfit2" local event3 = Instance.new("RemoteEvent",game.ReplicatedStorage) event3.Name = "outfit3" event1.OnServerEvent:connect(function(player,plr,data) print 'fired' local outfit1 = game:GetService("DataStoreService"):GetDataStore("Outfit1") local key = "player-"..plr.userId local plrstats = plr.Customization--Order in stats are saved {Hairs,Face,Shirt,Pants,Accessories1-5"} local vals = { plrstats.Hair, plrstats.Hair2, plrstats.Face, plrstats.Shirt, plrstats.Pants, plrstats.Accessory1, plrstats.Accessory2, plrstats.Accessory3, plrstats.Accessory4, plrstats.Accessory5, } local valsToset = {} for k,v in pairs(vals) do valsToSet[k] = v.Value end local saves = outfit1:GetAsync(key) if data == "save" then print 'saving' outfit1:SetAsync(key,valsToset) print 'saved' for i,v in pairs(valsToset) do print(v) end elseif data == "load" then--looping the tables values with saved to load them in print 'loading' for i,v in pairs(vals) do vals[i].Value = saves[i] print(saves[i]) end elseif data == "check" then print 'checking' for i,v in pairs(saves) do print(saves[i]) end end end)