I want to parent something into a players torso but I need to get the players character first.
I have heard of game.Players:GetPlayerFromCharacter(player)
How would I get the Character from the player?
The Player object has a Character property. This leads to the Character of the Player (if the player has one). For example:
Game.Players.Players.PlayerAdded:connect(function(Player) repeat wait() until Player.Character --Wait until the Player has a character Player.Character:Destroy() --Destroy the character end)