I want to parent something into a players torso but I need to get the players character first.
I have heard of game.Players:GetPlayerFromCharacter(player)
How would I get the Character from the player?
The Player object has a Character property. This leads to the Character of the Player (if the player has one). For example:
1 | Game.Players.Players.PlayerAdded:connect( function (Player) |
2 | repeat wait() until Player.Character --Wait until the Player has a character |
3 | Player.Character:Destroy() --Destroy the character |
4 | end ) |