Hi, I'm trying to create a gun that fires cylinder-shaped projectiles. I want the projectiles to be rotated in a way that the ends are facing downwards and not side to side.
player = game.Players.LocalPlayer weapon = script.Parent mouse = player:GetMouse() function shoot() local laser = Instance.new("Part", workspace) laser.Shape = "Cylinder" laser.CanCollide = false laser.Size = Vector3.new() laser.BottomSurface = "Smooth" laser.BackSurface = "Smooth" laser.FrontSurface = "Smooth" laser.LeftSurface = "Smooth" laser.RightSurface = "Smooth" laser.TopSurface = "Smooth" laser.Rotation = Vector3.new( 0, 0, 90) laser.CFrame = weapon.Handle.CFrame laser.CFrame = CFrame.new(laser.Position,mouse.Hit.p) v = Instance.new("BodyVelocity", laser) v.Velocity = laser.CFrame.lookVector *90 v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) end weapon.Activated:connect(shoot)
Even though I set the projectile's rotation, the rotation is still way off when it's fired.