wait(2) local player = game.Players.LocalPlayer local Mouse = player:GetMouse() Anim = script.Animation Mouse.KeyDown:connect(function(key) if key == "e" then s = player.Character.Humanoid:LoadAnimation(Anim) s:Play() end end)
I want to make it so that: -it does damage -there is sound -it doesn't inturrupt the walking animation.
You should use Cframing not an animation. Cframing also improves Damage so it doesn't hit the player 1000 times over.