[SOLVED] NPC Animation via Animation Controller broken?
Asked by
8 years ago Edited 8 years ago
NOTE: Is being played from a Script, all instances are already created, creating them doesn't work nor does using Humanoid:LoadAnimation() from a LocalScript/Script.
1 | local walk = PARENT.Animation |
2 | local controller = PARENT.AnimationController |
3 | local animTrack = controller:LoadAnimation(walk) |
5 | if not animTrack.IsPlaying then |
I've noticed this doesn't work on NPC's is there another way to get them to play animations as I'd love to not have to use CFrame.Angles() with weld to "tween" the parts. Not only is this a problem on my game I've seen it across many others, apparently an issue on RBLX's side, does anyone know a way around it?
EDIT:
1 | local walk = HUM:LoadAnimation(game.ReplicatedStorage.Animations.Walk) |
3 | if not walk.IsPlaying then |