--Title says it all
Player = script.Parent.Parent Char = Player.Character mouse = Player:GetMouse() function keydown(key) key:lower() if key == "v" then SandPool = Instance.new("Part") SandPool.Parent = Char["Torso"] SandPool.CFrame = CFrame.new(Char["Right Leg"].Position) SandPool.Size = Vector3.new(1,.2,1) SandPool.BrickColor = BrickColor.new("Daisy orange") SandPool.Name = "SP" SandPlate = Instance.new("CylinderMesh") SandPlate.Parent = SandPool game:GetService("Chat"):Chat(Player.Character.Head, "Sand Pool!") SandPool.Anchored = true Char["Right Leg"].Transparency = 1 Char["Left Leg"].Transparency = 1 for i = 1,10 do SandPool.Size = SandPool.Size+Vector3.new(3,0,3) wait(.1) end for i = 1,10 do SandPool.Size = SandPool.Size+Vector3.new(-3,0,-3) wait(.1) Char["Right Leg"].Transparency = 0 Char["Left Leg"].Transparency = 0 end end end mouse.KeyDown:connect(keydown)
-- I put this stuff here to show just where the Sound is located wait(34) Song = game.Workspace.PickAToonSongs Song.Volume = 1 Song.Looped = true Assets = {253943659,392883743} for _, asset in ipairs(Assets) do game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=" .. asset) end Song.SoundId = "rbxassetid://" ..Assets[math.random(1,#Assets)] --'http://www.roblox.com/asset/?id=' can also be used. Song:Play()