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Mouse.Button1Up whats wrong with this?

Asked by 7 years ago
local cost = 10 -- cost of supply
local plr = game.Players.LocalPlayer
local item = plr:WaitForChild("Wood")
local storage = game:GetService("ReplicatedStorage") --storage
local mouse = plr:GetMouse()

script.Parent.MouseButton1Click:connect(function(buy)
    local crafteditem = storage.Supplies:WaitForChild("Hut1"):clone() -- Item to buy
    if item then
        wait(1)
        if item.Value >= cost then
            if plr.PlayerGui.ihave.Frame.Crafting.Visible == true then
                plr.PlayerGui.ihave.Frame.Crafting.Visible = false
            end
        mouse.TargetFilter = crafteditem
        item.Value = item.Value - cost
        crafteditem.Parent = workspace
        for i,v in pairs (crafteditem:GetChildren()) do
                v.Transparency = .5
                v.CanCollide = false
            end
            repeat 
                wait() 
                crafteditem:SetPrimaryPartCFrame(CFrame.new(mouse.hit.p)) 
            until mouse.Button1Down
            if mouse.Button1Down then
            local copy = storage.Supplies.Hut1:clone()
            copy.Parent = workspace
            copy:SetPrimaryPartCFrame(CFrame.new(mouse.hit.p))
            crafteditem:destroy()
            end
        end
        end
end)

--The problem is is that its not waiting until the mouse button is clicked it just does it instantly after buying, its not letting the player place it.. .what do i do?

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