so, i have the following code.
local move=true local mouse=game.Players.LocalPlayer:GetMouse() local part=workspace.TEST while move do part.CFrame=mouse.hit mouse.Button1Down:connect(function() print("hello") end) wait(math.huge) --jk end
it is supposed to determine when the mouse is clicked, however when i run the code this is the output:
As you can see, it is empty and the hello isnt printing. If anyone could tell me how i can determine a click while the loop is running, it would be much appreciated.