This script is simply supposed to turn on the lights when a switch is pressed, and turn them off when its pressed again. No errors appear in output.
local L11 = script.Parent.Parent.Parent.CeilingLight1.Light1 local L12 = script.Parent.Parent.Parent.CeilingLight1.Light2 local L13 = script.Parent.Parent.Parent.CeilingLight1.Light3 local L21 = script.Parent.Parent.Parent.CeilingLight2.Light1 local L22 = script.Parent.Parent.Parent.CeilingLight2.Light2 local L23 = script.Parent.Parent.Parent.CeilingLight2.Light3 local L31 = script.Parent.Parent.Parent.CeilingLight3.Light1 local L32 = script.Parent.Parent.Parent.CeilingLight3.Light2 local L33 = script.Parent.Parent.Parent.CeilingLight3.Light3 function buttonPressed() if script.Parent.Parent.On.Value == true then turnOn() else turnOff() end end function turnOn() script.Parent.Parent.On.Value = true script.Parent.Rotation = Vector3.new(0, 0, 12.5) local L11 = script.Parent.Parent.Parent.CeilingLight1.Light1 local L12 = script.Parent.Parent.Parent.CeilingLight1.Light2 local L13 = script.Parent.Parent.Parent.CeilingLight1.Light3 local L21 = script.Parent.Parent.Parent.CeilingLight2.Light1 local L22 = script.Parent.Parent.Parent.CeilingLight2.Light2 local L23 = script.Parent.Parent.Parent.CeilingLight2.Light3 local L31 = script.Parent.Parent.Parent.CeilingLight3.Light1 local L32 = script.Parent.Parent.Parent.CeilingLight3.Light2 local L33 = script.Parent.Parent.Parent.CeilingLight3.Light3 L11.BrickColor = BrickColor.White() L12.BrickColor = BrickColor.White() L13.BrickColor = BrickColor.White() L21.BrickColor = BrickColor.White() L22.BrickColor = BrickColor.White() L23.BrickColor = BrickColor.White() L31.BrickColor = BrickColor.White() L32.BrickColor = BrickColor.White() L33.BrickColor = BrickColor.White() L11.Material = "Neon" L12.Material = "Neon" L13.Material = "Neon" L21.Material = "Neon" L22.Material = "Neon" L23.Material = "Neon" L31.Material = "Neon" L32.Material = "Neon" L33.Material = "Neon" end function turnOff() script.Parent.Parent.On.Value = false script.Parent.Rotation = Vector3.new(0, 0, -12.5) local L11 = script.Parent.Parent.Parent.CeilingLight1.Light1 local L12 = script.Parent.Parent.Parent.CeilingLight1.Light2 local L13 = script.Parent.Parent.Parent.CeilingLight1.Light3 local L21 = script.Parent.Parent.Parent.CeilingLight2.Light1 local L22 = script.Parent.Parent.Parent.CeilingLight2.Light2 local L23 = script.Parent.Parent.Parent.CeilingLight2.Light3 local L31 = script.Parent.Parent.Parent.CeilingLight3.Light1 local L32 = script.Parent.Parent.Parent.CeilingLight3.Light2 local L33 = script.Parent.Parent.Parent.CeilingLight3.Light3 L11.BrickColor = BrickColor.Gray() L12.BrickColor = BrickColor.Gray() L13.BrickColor = BrickColor.Gray() L21.BrickColor = BrickColor.Gray() L22.BrickColor = BrickColor.Gray() L23.BrickColor = BrickColor.Gray() L31.BrickColor = BrickColor.Gray() L32.BrickColor = BrickColor.Gray() L33.BrickColor = BrickColor.Gray() L11.Material = "Plastic" L12.Material = "Plastic" L13.Material = "Plastic" L21.Material = "Plastic" L22.Material = "Plastic" L23.Material = "Plastic" L31.Material = "Plastic" L32.Material = "Plastic" L33.Material = "Plastic" end script.Parent.ClickDetector.MouseClick:connect(buttonPressed)
Thank you in advance for any help you may provide.
Hi, you made this script way to hard :D I made shorter version of it and it works.
--deris88 --make model, insert script in it and part named button (insert click detector into it) local on = false local lights = script.Parent.Model:GetChildren() --make a model and add all your lights in it script.Parent.Button.ClickDetector.MouseClick:connect(function(onoff) if on == false then script.Parent.Button.Rotation = Vector3.new(0, 0, 12.5) on = true for i= 1,#lights do lights[i].BrickColor = BrickColor.White() lights[i].Material = 'Neon' end else script.Parent.Button.Rotation = Vector3.new(0, 0, -12.5) on = false for i= 1,#lights do lights[i].BrickColor = BrickColor.Gray() lights[i].Material = 'Plastic' end end end)--done