Is this the proper way of writing this script in a local script? The code is changing the text and color of the text based on the health percentage.
local plr = game.Players.LocalPlayer while true do script.Parent.Text = math.floor(plr.Character.Humanoid.Health) .. "%" wait(.1) if plr.Character.Humanoid.Health <=100 then script.Parent.TextColor3 = Color3.new(0/255,255/255,0/255) if plr.Character.Humanoid.Health <=75 then script.Parent.TextColor3 = Color3.new(235/255,169/255,1/255) if plr.Character.Humanoid.Health <=50 then script.Parent.TextColor3 = Color3.new(227/255,122/255,2/255) if plr.Character.Humanoid.Health <=30 then script.Parent.TextColor3 = Color3.new(232/255,89/255,22/255) if plr.Character.Humanoid.Health <=10 then script.Parent.TextColor3 = Color3.new(255/255,0/255,0/255) end end end end end end
Use the HealthChanged
event, much easier.
I edited the colors a little. Change 'em if you want.
local player=game.Players.LocalPlayer local humanoid=player.Character.Humanoid humanoid.HealthChanged:connect(function(health) if health==humanoid.MaxHealth then script.Parent.TextColor3=Color3.new(0,1,0) --green elseif health>=75 then script.Parent.TextColor3=Color3.new(1,1,0) elseif health>=50 then script.Parent.TextColor3=Color3.new(195/255, 200/255, 0) elseif health>=30 then script.Parent.TextColor3=Color3.new(255/255, 65/255, 0) elseif health<=10 then script.Parent.TextColor3=Color3.new(1,0,0) --red end end)