I am attempting to pick 2 different players, however it always gets stuck on the first one. If you guys could help that would be great. The function accounts for most of the game script, this is just a snippet of the larger function. players is defined out side of the large function in the game script.
players = game.Players:GetChildren() function pick() repeat local invisiblechoice1 = players[math.random(1, #players)] -- Whenever I test it always gets stuck here. What's the problem? I examined it on its own and it worked fine. game.Workspace.Inv1.Value = invisiblechoice1.Name invisiblechoice1.Inv = true -- these are unrelated to my question, they ARE valid values in the player invisiblechoice1.Invs = true local invisiblechoice2 = players[math.random(1, #players)] game.Workspace.Inv12.Value = invisiblechoice2.Name invisiblechoice2.Inv = true invisiblechoice2.Invs = true until invisiblechoice1 ~= invisiblechoice2 end pick()
If you could tell me what is going wrong (I have tested this same script in other situations multiple times with success) that would be appreciated. Thanks!
The problem is with line 1 and 5. GetChildren() needs ()
local players = game.Players:GetChildren() --:GetChildren() needs () function pick() repeat local invisiblechoice1 = players[math.random(1, #players)] -- Whenever I test it always gets stuck here. What's the problem? I examined it on its own and it worked fine. game.Workspace.Inv1.Value = invisiblechoice1.Name invisiblechoice1.Inv = true -- these are unrelated to my question, they ARE valid values in the player invisiblechoice1.Invs = true local invisiblechoice2 = players[math.random(1, #players)] game.Workspace.Inv12.Value = invisiblechoice2.Name invisiblechoice2.Inv = true invisiblechoice2.Invs = true until invisiblechoice1 ~= invisiblechoice2 end pick()