local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 20 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:FindFirstChild("Torso") human = temp2:FindFirstChild("Humanoid") playerIdentifier = temp2:FindFirstChild'Player' if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and playerIdentifier then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end if dist >= 10 then script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position) end end if dist <= 5 then local AttackMode = true if AttackMode then AttackMode = false local Attack = script.Parent:FindFirstChild'ZombieAttackAnimation' local animTrack = script.Parent.Humanoid:LoadAnimation(Attack) animTrack:Play() print'played' wait(.7) end end end return torso end while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
yea i know thw wait() wakes the whole script stop but what can i substitute for wait but still have a debounce