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how do i make it so the animation plays smoothly instead of stopping then playing?

Asked by
Jumbuu 110
7 years ago
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 20
    local temp = nil
    local human = nil
    local temp2 = nil


    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:FindFirstChild("Torso")
            human = temp2:FindFirstChild("Humanoid")
            playerIdentifier = temp2:FindFirstChild'Player'

            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and playerIdentifier then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude

                end
            end
            if dist >= 10 then 
                script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position)

            end
        end
        if dist <= 5 then
            local AttackMode = true
            if AttackMode then
                AttackMode = false
                local Attack = script.Parent:FindFirstChild'ZombieAttackAnimation'
                local animTrack = script.Parent.Humanoid:LoadAnimation(Attack)
                animTrack:Play()
                print'played'
                wait(.7)

            end

            end
    end
    return torso
end

while true do
    wait(0.1)
    local target = findNearestTorso(script.Parent.Torso.Position)
    if target ~= nil then
        script.Parent.Humanoid:MoveTo(target.Position, target)
    end
end

yea i know thw wait() wakes the whole script stop but what can i substitute for wait but still have a debounce

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