I have a lobby and it has one spawn there, is the script thinking its supposed to be used for that lobby. I dont want it to be used there, I want it to be used when you change maps ( 5 spawns for each map). The map name is ' MAP ' the lobby name is DemonLObby
local player = game.Players.LocalPlayer local Character = game.Workspace:WaitForChild(player.name) local Torso = Character:WaitForChild('Torso') local spawns = game.Workspace.Spawns local SpawnNumber = math.random(1,5) local spawnplate = spawns:findFirstChild('spawn'..SpawnNumber.."") print(spawnplate.Name) Torso.CFrame = CFrame.new(spawnplate.Position.X, spawnplate.Position.Y + 5,spawnplate.Position.Z) script:Destroy()