Okay, So I scripted this custom command script for my friends building game to open then door of 1 of the boxes, and I tested it in studio and the actual game on my test place, but when I insert in his it won't work, so is it my script or is my script colliding with one of his, I really don't think it's my script though. If it isn't maybe someone can tell me what type of script it could be colliding with. Heres my code:
This is the admin part:
local admins = {"Player1", "ConsideredThought", "Architectix"} game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) local prefix = ":" for i,a in pairs(admins) do if plr.Name == a then ------------------------------------------- if msg == prefix.."open1" then module = require(script.DoorController) module.open1() elseif msg == prefix.."close1" then module.close1() end end end end) end)
This is the command function:
function module.open1() local box = game.Workspace:WaitForChild("Box#1") for i,v in pairs(box:GetChildren()) do if v.Name == "Door" then if v.Transparency == 1 then return end for i = 4,0,-1 do v.Transparency = v.Transparency +0.1 wait(0.1) end v.CanCollide = false end end end function module.close1() local box = game.Workspace:WaitForChild("Box#1") for i,v in pairs(box:GetChildren()) do if v.Name == "Door" then if v.Transparency == 0.6 then return end for i = 4,0,-1 do v.Transparency = v.Transparency -0.1 wait(0.1) end v.CanCollide = true end end end
If the "command function" is a module script then you need to insert 2 things:
local module = {} -- Declare table function module.open1() local box = game.Workspace:WaitForChild("Box#1") for i,v in pairs(box:GetChildren()) do if v.Name == "Door" then if v.Transparency == 1 then return end for i = 4,0,-1 do v.Transparency = v.Transparency +0.1 wait(0.1) end v.CanCollide = false end end end function module.close1() local box = game.Workspace:WaitForChild("Box#1") for i,v in pairs(box:GetChildren()) do if v.Name == "Door" then if v.Transparency == 0.6 then return end for i = 4,0,-1 do v.Transparency = v.Transparency -0.1 wait(0.1) end v.CanCollide = true end end end return module -- return the module table when called.
Other than this, I see no problems. Hope I helped.