This script is supposed to kick out a player that has not bought the helicopter. But it didnt do so when I tested it out. Any ideas?
-RadioactiveSherbet
local pn = script.Parent.Parent.PlayerData.PlayerName.Value local seat = script.Parent seat.Changed:connect(function(property) if property ~= 'Occupant' then return end local occupant = seat.Occupant if occupant then local character = occupant.Parent local player = game.Players:GetPlayerFromCharacter(character) if player.Name == pn then else character.Humanoid.Jump = true character.Humanoid.Jump = false end else print("Someone left the seat") end end)
Hello! i don't get why you're adding more scripts that there is a really simple solution to do this so here it is!
Example:
i put the script inside the Seat/Vehicle Seat and i added a Object inside on the seat it is a *"StringValue" *so this is where the player name will be assigned to after u bought it.
seat = script.Parent -- the Seat/Vehicle Seat owner = script.Parent.Owner --The Name of the StringValue! seat.Changed:connect(function() local occupant = seat.Occupant if occupant then -- Checks if there is an occupant! if owner.Value == occupant.Parent.Name then -- Checks if the value of the String is correct to the name of the Parent of the occupant! print("It's an owner") -- If it is Prints Owner! else print("It's not an owner") --if not Prints Not! wait(0.5) -- By not having this to wait it will crash your roblox studio because it will not calculate if the player is seated or not and tries to disabled it. seat.Disabled = true -- this will disable the seat to the player tries to seat it wait(1) seat.Disabled = false -- after a second it will re-enabled! end end end)
If this helps please accept this Answer! it would help me and other people too :)