What the script should be doing : Pick 2 RANDOM players and add them in a table Teleport 2 random players to map if time runs out kill both players remove them from the table if a player wins remove them from the table and kill them
What the script is doing : Picks first 2 players (I think it's adding all the players to the table) Teleports 2 first players to the map If time runs out kills 1 player (Don't know what goes on in the table) If a player wins kills them (Don't know what happens to the table)
I marked all possible issues with a comment -- here
Don't write a comment saying "We're not going to look through 120+ lines of code" I already marked where the issue's will be I know where they are they've just become out of my expertise..
local replicatedStorage = game.ReplicatedStorage local status = replicatedStorage:WaitForChild('InfoValue') local mapstorage = workspace.Mapstorage local mapinfo = replicatedStorage:WaitForChild("Map") local plr1 = replicatedStorage:WaitForChild("plr1") local plr2 = replicatedStorage:WaitForChild("plr2") _G. InBattle = {} -- here local intermissionTimer = 30 while true do while game.Players.NumPlayers < 2 do status.Value = "The game requires a minimum of 2 players please invite a friend or patiently wait.." repeat wait(2) until game.Players.NumPlayers >= 2 end game.Players.Changed:connect(function() if game.Players.NumPlayers >= 2 then intermissionTimer = 30 elseif game.Players.NumPlayers > 2 and game.Players.NumPlayers <= 8 then intermissionTimer = 20 elseif game.Players.NumPlayers > 8 and game.Players.NumPlayers <= 15 then end end) for i = intermissionTimer,0,-1 do status.Value = "Intermission : "..i wait(1) end _G. gameplayers = {} -- here for i, v in pairs(game.Players:GetChildren()) do -- here if v then table.insert(_G.gameplayers, v.Name) -- here end end local mapinserverstorage = game:GetService('ServerStorage'):GetChildren() local chosenmap = mapinserverstorage[math.random(1, #mapinserverstorage)] mapinfo.Value = chosenmap.Name status.Value = "Loading Map : ".. chosenmap.Name chosenmap:Clone().Parent = mapstorage wait(5) status.Value = "Get ready to be teleported!" wait(2) local spawns = chosenmap:WaitForChild("Spawns"):GetChildren() for _, player in pairs(game.Players:GetPlayers()) do -- here if player and #spawns > 0 then local torso = player.Character:WaitForChild("Torso") local allspawns = math.random(1, #spawns) local randomspawn = spawns[allspawns] if randomspawn and torso then table.remove(spawns, allspawns) table.insert(_G.InBattle, player.Name) -- here torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0)) -- give player skin they have player:WaitForChild("CurrentSkin") if player['CurrentSkin'].Value == "MissingLink" then replicatedStorage:FindFirstChild("MissingLink"):Clone().Parent = player.Backpack else local sword = replicatedStorage.Sword local newsword = sword:Clone() newsword.Parent = player.Backpack end if plr1.Value == "" then plr1.Value = player.Name else plr2.Value = player.Name end player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + 25 --player:FindFirstChild("InBattle").Value = true end end end for i = 60, 0, -1 do if i == 0 then status.Value = "Time up!" if #_G.InBattle == 2 then -- here for i, v in pairs(_G.InBattle) do -- here if v ~= nil then game.Players:FindFirstChild(v).Character:BreakJoints() table.remove(_G.InBattle, v.Name) -- here end end end break end wait(1) if #_G.InBattle == 1 then -- here for i, v in pairs(_G.InBattle) do -- here if v ~= nil then table.remove(_G.InBattle, v.Name) -- here status.Value = v.. " is the Winner!" wait(2) status.Value = "Winner Winner Chicken Dinner!" --game.Players:FindFirstChild(v):FindFirstChild("InBattle").Value = false game.Players:FindFirstChild(v):WaitForChild("leaderstats").Cash.Value = game.Players:FindFirstChild(v):WaitForChild("leaderstats").Cash.Value + 250 game.Players:FindFirstChild(v).Character:BreakJoints() game.Players:FindFirstChild(v).leaderstats.Wins.Value = game.Players:FindFirstChild(v).leaderstats.Wins.Value +1 plr1.Value = "" plr2.Value = "" wait(1) status.Value = "Something Here" break end end break else status.Value = i.. " seconds remaining!" end end mapstorage:ClearAllChildren() wait(5) end