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How would you use delta to rotate the camera?

Asked by 7 years ago
Edited 7 years ago

I am currently trying out the development of a 3rd person camera, and am wondering how I am going to make the camera rotate based on how far the mouse moves.

The camera will rotate around the character's torso, based on how much the mouse moves. I can do everything except the part where your position the camera based on the coordinate frame.

Unfortunately, the wiki doesn't teach you how to use delta, in the cases of CFrame. Can someone please teach me how to use it?


Thank you! Any help would be appreciated!

~TDP

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Would an example of my mouselock script help? StoIid 364 — 7y
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Sure! TheDeadlyPanther 2460 — 7y

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Answered by
StoIid 364 Moderation Voter
7 years ago

Here is a reference to an answer of mines that had some reference to camera manipulation.

I hope you can find what you're looking for in my code. Try it out and play around with it to see if you get what you need.

Link To Answer

Hope this helped.

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Thanks! TheDeadlyPanther 2460 — 7y
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