`wait(1) player = game.Players.LocalPlayer torso = player.Character:WaitForChild("Torso") mouse = player:GetMouse() enabled = true mouse.KeyDown:connect(function(key) if key == "f" and enabled == true then game:GetService("Chat"):Chat(player.Character.Head, "MADARA POWER") enabled =false meteor = Instance.new("Part", game.Workspace) meteor.BrickColor = BrickColor.new("Burnt Sienna") meteor.Shape = "Ball" meteor.Size = Vector3.new(20,20,20) meteor.TopSurface = "Smooth" meteor.BottomSurface = "Smooth" dmg = script.OnDamage:Clone() dmg.Parent = meteor meteor.CFrame = player.Character.Torso.CFrame*CFrame.new(0,20,-18) meteor.Velocity = Vector3.new(0,-50,0) meteor.CanCollide = false Mesh = game.Lighting["Meteor Mesh"]:Clone() Mesh.Parent = meteor wait(.5) meteor:Destroy() wait(2) enabled = true end end)
---------------------------------------------------------------- Diff Script inside this Local Script
function Damage(Part) if Part.Parent:FindFirstChild("Humanoid") and Part.Parent.Name ~= "script.Parent.Name" then script.Disabled = true Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - 25 end wait() end script.Parent.Touched:connect(Damage)
Alright so first let's talk about your code.
Your Code
function Damage(Part) if Part.Parent:FindFirstChild("Humanoid") and Part.Parent.Name ~= "script.Parent.Name" then script.Disabled = true Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - 25 end wait() end script.Parent.Touched:connect(Damage)
First off what you're doing wrong is saying if the person's name is not equal to 'script.Parent.Name'
.
What you mean to do is ~= script.Parent.Name
but even that won't work because your meteor isn't named after your player / the one casting it so therefore it won't be able to know if you're really the creator or not.
Try this:
function Damage(Part) if Part.Parent:FindFirstChild("Humanoid") and Part.Parent.Name ~= script.Parent.Name then script.Disabled = true Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - 25 end wait() end script.Parent.Touched:connect(Damage)
Also you should probably name your "meteor" after the player that's casting it by simply doing meteor.Name = player.Name
in your first script. Also if you want you meteor to hit more than one person, don't make the script disable itself.
I hoped this help. If not please leave a comment or message me, if not, please accept my answer!