I am trying to make an UnionOperation instance point at the torso's direction, while keeping it's original rotation.
I've tried
01 | local X = 110.063 |
02 | local Y = - 6.758 |
03 | local Z = 26.422 |
04 |
05 | local ROT = nil -- Rotation |
06 | local tot = nil -- Final Result |
07 |
08 | ROT = Vector 3. new(X, Y, Z) |
09 |
10 | tot = CFrame.new(CFr 1 , ROT) -- CFr1 is position, wich works |
11 | --tot (total) doesn't make it keep it's correct rotation. |
How do I fix this?