I am trying to make an UnionOperation instance point at the torso's direction, while keeping it's original rotation.
I've tried
local X = 110.063 local Y = -6.758 local Z = 26.422 local ROT = nil -- Rotation local tot = nil -- Final Result ROT=Vector3.new(X, Y, Z) tot = CFrame.new(CFr1, ROT) -- CFr1 is position, wich works --tot (total) doesn't make it keep it's correct rotation.
How do I fix this?