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I have a problem with cframe... Any ideas?

Asked by 8 years ago

I am trying to make an UnionOperation instance point at the torso's direction, while keeping it's original rotation.

I've tried

local X = 110.063
local Y = -6.758
local Z = 26.422

local ROT = nil -- Rotation
local tot = nil -- Final Result

ROT=Vector3.new(X, Y, Z)

tot = CFrame.new(CFr1, ROT) -- CFr1 is position, wich works
--tot (total) doesn't make it keep it's correct rotation.

How do I fix this?

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What? you want a union to point at the torsos direction, but not have it change rotation? theCJarmy7 1293 — 8y
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i meant like it keeps its original rotation into the new rotation... marcoantoniosantos3 200 — 8y

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