When you are on a certain team (ex: mid grey) your package is removed.
You need to make a playeradded function and get their team;
game.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function() if plr.TeamColor == "Mild grey" then for i,v in pairs(plr.Character) if v.ClassName == "CharacterMesh" then v:Destroy() end end end end) end) end) end)
Explanation here:
game.PlayerAdded:connect(function(plr)--Gets the new player plr.CharacterAdded:connect(function()--Waits until their character has loaded if plr.TeamColor == "Mild grey" then--If they are on that team then yeah for i,v in pairs(plr.Character)--Loops through the character if v.ClassName == "CharacterMesh" then--CharacterMeshes are the package meshes that are put onto the character v:Destroy()--Get rid of them end end end end) end) end) end)
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