How to make the drops be mesh?
So basically I'm working on a tycon so I used Zed's tycoon kit and I need help. Basically I want the dropper of the tycoon to instead of dropping normal bricks, to drop a specific Icecream mesh I have. How do I do this? This is so far the dropping script, and so I want not bricks t o drop but a specific icecream mesh.
wait(2)
workspace:WaitForChild("PartStorage")
while true do
wait(2.5) -- How long in between drops
local part = Instance.new("Part",workspace.PartStorage)
part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
part.Material=script.Parent.Parent.Parent.MaterialValue.Value
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 10 -- How much the drops are worth
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1.6,0)
part.FormFactor = "Custom"
part.Size=Vector3.new(1.4, 1.4, 1.4) -- Size of the drops
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
game.Debris:AddItem(part,20) -- How long until the drops expire
end