I have a LOCAL script that should match the orientation of the players torso to the camera. It's rather self explanatory and works on the client. However I don't know how to have the effect appear on the server. Thanks in advance for any help!
plr = game.Players.LocalPlayer repeat wait() until plr.Character local char = plr.Character game["Run Service"].RenderStepped:connect(function() local c = game.Workspace.CurrentCamera char.ChestJoint.Rotator.C0 = CFrame.new(0.9,0,0) * CFrame.Angles(6.5,math.acos ((c.CoordinateFrame.p - c.Focus.p).Unit.Y) + -1.5,0,0) char.ChestJoint.Rotator.C1 = CFrame.new(0,0.01,0) * CFrame.Angles(0,0,0) end)