if game:service'Players'.localPlayer.Character:FindFirstChild'Torso' then for i,v in pairs(workspace:WaitForChild("Training"):WaitForChild("spawns"):children()) do table.insert(spawns,v) end local SpawnTo = RandomFromTable(spawns) game:service'Players'.LocalPlayer.Character.Torso.CFrame=SpawnTo.CFrame else print'did not find torso!'end game.Players.LocalPlayer.TeamColor = BrickColor.new("Bright orange") script:WaitForChild("Training").Value = true GetClass(game.Players.LocalPlayer,script.Parent.Parent.ClassPicked.Value) wait(1) enabled = true
I don't know why it's doing this, I've tried printing the spawns but it doesn't give me any output. Can anybody help?