I wonder if I just need to add a simple wait() or a parameter, but anyways why doesn't this line of code work? (its from a larger script, but I don't think the rest is relevant)
this is inside a LocalScript, it works without the playeradded() event but otherwise this doesn't seem to work. at the top of the entire script as a whole, there is a wait(2) function called but I don't think that is messing this up here. so, whats the problem? if a single individual joins, it doesn't fire.
game.Players.PlayerAdded:connect(function() wait(4) sound = game.Workspace.BricksOfSky.ComeHere sound:play() end)