print("LandMine Script Loaded") LandMine = script.Parent function onTouched(hit) explosion = Instance.new("Explosion") explosion.BlastRadius = 20 explosion.BlastPressure = 100000 explosion.Position = script.Parent.Position explosion.Parent = game.Workspace script.Parent.Transparency = 0 wait(2) game.Workspace.Meteor.Meteor1:Destroy() end connection = LandMine.Touched:connect(onTouched)
This is the code i used to make the Meteor fall, hit the ground, and in 2 seconds go away. My only problem is that it gets destroyed, aka deleted from the game. Im trying to make it so that it goes away, and in 10 seconds respawns where it started from.
Well, I'm not sure exactly what to do.
One thing you could try, however, is make it clone from lets say ServerStorage when the object is activated, and then clone into workspace, and then delete, repeat.