How Do I make it so its timed and will remove a brick or a model when players are only in game not on edit mode.
wait(time_in_seconds) object:remove()
--Okay here's an example:
Brick = Instance.new("Part") -- Creates the brick Brick.Parent = Workspace -- Places it in the workspace Brick.Name = Brick --Names it Brick Brick.Size = Vector3.new(2,2,5) -- Makes it 2x2x5 Brick.CFrame = CFrame.new(0,5,0) -- Use CFrame in place of Position!!! Places it 5 spaces high
wait(10) -- waits 10 seconds
Brick:Destroy() --this removes the brick
--Another example: Place a brick into the workspace and name it brick, then make a script outside of the brick.
Brick = game.Workspace.Brick Wait(10) Brick:Destroy
-- or without a variable:
wait(10) game.Workspace.Brick:Destroy()
--Final example, insert a part and name it brick, then insert a regular script into it: Brick = script.Parent wait(10) Brick:Destroy()
--or without a variable:
wait(10) script.Parent:Destroy()
--A thumbs up would be much appreciated :PP