Gun script:
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local ammo = 8 local isReload = false local mouse = game.Players.LocalPlayer:GetMouse() function reload(amount) tool.Name = "Reloading" isReload = true wait(2) tool.Name = "Pistol" .. tostring(ammo) end tool.Equipped:connect(function(mouse) print("Pistol Equipped") game:GetService('UserInputService').InputBegan:connect(function(input, gameprocessed) if input.KeyCode == Enum.KeyCode.R then reload(8) end end) mouse.Button1Down:connect(function() print("Mouse Clicked") if (not isReload) and ammo > 0 then --if Player is not reloading ammo = ammo - 1 tool.Name = "Pistol " ..tostring(ammo) local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 200) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Gray") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.75 beam.Anchored = true beam.Locked = true beam.CanCollide = false local light = Instance.new("PointLight", beam) light.Range = 15 local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, - distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end end else reload(8) end end) end)
The problem lies with the name of the pistol going down to 0 ammo, and it only works once. After that it keeps reloading once shot and ammo remains at 0.