I have created a placement system, but the thing that I can't seem to fix about it is that it goes ontop of other models, and doesn't, like stay touching the baseplate. Here is an image of it happening.
Here is something I tried, but it only goes down by 0.5 of a stud when you move your mouse, and that's not what I wanted.
local mouse = game.Players.LocalPlayer:GetMouse() local tool = script.Parent local lhit = nil local ltarg = nil tool.Equipped:connect(function(emouse) local modelc = game.Lighting.Items:FindFirstChild("Mine", true) model = modecl:Clone() model.Parent = workspace emouse.TargetFilter = model, game.Players.LocalPlayer.Character emouse.Move:connect(function() if (mouse.Hit ~= lhit) then lhit = mouse.Hit ltarg = mouse.Target model:MoveTo(Vector3.new(math.ceil(emouse.Hit.X), 0.5, math.ceil(emouse.Hit.Z))) for _,v in pairs(model:GetChildren()) do if v.ClassName == "Part" then v.CFrame = CFrame.new(v.Position.X, v.Position.Y, v.Position.Z) - Vector3.new(0, 0.5, 0) end end end end) emouse.Button1Down:connect(function() local placed = model:Clone() placed.Hitbox:Destroy() placed.Parent = workspace placed.Name = "PlacedMine" end) end) tool.Unequipped:connect(function() model:Destroy() end)
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