I'm making a script so when you press q, your character does an animation and a death bubble appears around him. If the bubble collides with another player's bubble or any other object that isn't anchored (Other than the drooling zombies i'm testing it out on), it stops the death script and won't kill the people anymore. Here is the code, it is a local script inside my tool:
local tool = script.Parent local health = false local debounce = false local character = game:GetService('Players').LocalPlayer local player = character.Character or character.CharacterAdded:wait() tool.Equipped:connect(function(mouse) mouse.KeyDown:connect(function(key) if key == "q" and debounce == false then debounce = true print("ForceField") local ForceField = Instance.new("Part", player) ForceField.BrickColor = BrickColor.new("Deep blue") ForceField.Transparency = 0.7 ForceField.CanCollide = false ForceField.Anchored = true ForceField.Shape = Enum.PartType.Ball ForceField.Size = Vector3.new(25,25,25) ForceField.BottomSurface = Enum.SurfaceType.Smooth ForceField.TopSurface = Enum.SurfaceType.Smooth ForceField.CFrame = CFrame.new(player.Torso.Position + Vector3.new(0,0,0)) ForceField.Parent = game.Workspace ForceField.Touched:connect(function(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") if not hit:IsDescendantOf(player) and health == false then health = true humanoid.Health = humanoid.Health -3 print ("DEATH TO THE HOOOOMANNSSSS") health = false else print("Hi Me ;)") end end) wait(2) ForceField:remove() debounce = false end end) end)
If I hit anything that bascially doesn't have a"humanoid.Health" value, then it stops printing ("DEATH TO THE HOOOOMANNSSSS") and idk why ;-;, please help.