01 | local BP = Instance.new( "BodyPosition" ) |
02 | Char = script.Parent.Parent.Character |
03 | function FloatEnable(obj) |
04 | BP.Parent = obj:WaitForChild( "Torso" ) |
05 | BP.Position = Vector 3. new( 0 , 11.36 , 0 ) |
06 | BP.MaxForce = Vector 3. new( 0 , 11000 , 0 ) |
07 | end |
08 |
09 | workspace.PART.Touched:connect( function (obj_hit) |
10 | if obj_hit.Parent:WaitForChild( "Humanoid" ) then |
11 | RS = Char.Torso [ "Right Shoulder" ] |
12 | RS.C 0 = RS.C 0 *CFrame.Angles( 0.16 , 0 , 0 ) |
13 | LS = Char.Torso [ "Left Shoulder" ] |
14 | LS.C 0 = LS.C 0 *CFrame.Angles( 0.16 , 0 , 0 ) |
15 | FloatEnable(obj_hit.Parent) |
https://www.roblox.com/library/144373835/Animation-Editor
Just Use This.